src/ell/IterableNeighbors.cc
Go to the documentation of this file.00001
00002 #include "ell/IterableNeighbors.hh"
00003 #include <biu/assertbiu.hh>
00004 #include <algorithm>
00005 #include "biu/RandomNumberFactory.hh"
00006
00007 namespace ell {
00008
00009 SuccessiveNeighborList::SuccessiveNeighborList(const IterableNeighbors* source_)
00010 : source(source_)
00011 { }
00012
00013 SuccessiveNeighborList::~SuccessiveNeighborList()
00014 {}
00015
00016 State*
00017 SuccessiveNeighborList::next(State::NeighborList::ItState *itstate, State* const elem) const
00018 {
00019 assertbiu(elem != NULL, "Elem is not allowed to be NULL");
00020 assertbiu(itstate != NULL, "no itstate given (NULL)");
00021
00022 ItState* myitstate = static_cast<ItState*>(itstate);
00023 assertbiu(myitstate->idx < source->getNeighborNumber(), "call is too late");
00024
00025 do {
00026
00027 source->undoNeighborChange(myitstate->idx, elem);
00028
00029 myitstate->idx++;
00030
00031 } while ( myitstate->idx < source->getNeighborNumber()
00032 && source->applyNeighborChange(myitstate->idx, elem) == NULL);
00033 if ( myitstate->idx < source->getNeighborNumber())
00034 return elem;
00035 else {
00036 return NULL;
00037 }
00038 }
00039
00040 State*
00041 SuccessiveNeighborList::first(State::NeighborList::ItState** itstate) const
00042 {
00043 assertbiu(itstate != NULL, "itstate is not allowed to be NULL");
00044 if (*itstate != NULL) delete *itstate;
00045
00046 ItState* myitstate = new ItState();
00047 *itstate = myitstate;
00048
00049 State* firstNeigh = NULL;
00050 myitstate->idx = 0;
00051
00052 while( myitstate->idx < source->getNeighborNumber()
00053 && (firstNeigh = source->getNeighbor(myitstate->idx,firstNeigh)) == NULL)
00054 {
00055 myitstate->idx++;
00056 }
00057 if (myitstate->idx < source->getNeighborNumber())
00058 return firstNeigh;
00059 else {
00060 return NULL;
00061 }
00062 }
00063
00064
00065 }
00066
00067
00068 namespace ell {
00069
00070 RandomNeighborList::RandomNeighborList(const IterableNeighbors* source_)
00071 : source(source_), idx2apply(source_->getNeighborNumber(),0)
00072 {
00073
00074 for(size_t i=0; i < idx2apply.size(); i++) {
00075 idx2apply[i] = i;
00076 }
00077
00078 std::random_shuffle<std::vector<size_t>::iterator>
00079 (idx2apply.begin(), idx2apply.end(), biu::RNF::pt_getRN);
00080 }
00081
00082 RandomNeighborList::~RandomNeighborList()
00083 {}
00084
00085 State*
00086 RandomNeighborList::next(State::NeighborList::ItState *itstate, State* elem) const
00087 {
00088 assertbiu(elem != NULL, "Elem is not allowed to be NULL");
00089
00090 ItState* myitstate = static_cast<ItState*>(itstate);
00091
00092 do {
00093
00094 source->undoNeighborChange(idx2apply[myitstate->pos], elem);
00095
00096 myitstate->pos++;
00097
00098 } while ( myitstate->pos < idx2apply.size()
00099 && source->applyNeighborChange(idx2apply[myitstate->pos], elem) == NULL);
00100
00101 if ( myitstate->pos < idx2apply.size())
00102 return elem;
00103 else {
00104 return NULL;
00105 }
00106 }
00107
00108 State*
00109 RandomNeighborList::first(State::NeighborList::ItState** itstate) const
00110 {
00111 assertbiu(itstate != NULL, "itstate is not allowed to be NULL");
00112 if (*itstate != NULL) delete *itstate;
00113
00114 ItState* myitstate = new ItState();
00115 *itstate = myitstate;
00116
00117 State* firstNeigh = NULL;
00118
00119 myitstate->pos = 0;
00120
00121 while( myitstate->pos < idx2apply.size()
00122 && (firstNeigh = source->getNeighbor(idx2apply[myitstate->pos],firstNeigh)) == NULL)
00123 {
00124 myitstate->pos++;
00125 }
00126 if (myitstate->pos < idx2apply.size())
00127 return firstNeigh;
00128 else {
00129 return NULL;
00130 }
00131 }
00132
00133
00134 }